Worlds | Systems | Stories
Welcome to Zomp+Jam!
Indie creator
In 2023 I completed my Bachelor of Game Design through SAE Perth, and much of what you see on this page are projects I completed doing the course. Ranging from tight mechanical prototypes and constraint-based game jams to complex, narrative-driven experiences.
Featured Showcase:
Fractured Persona — A deeply personal visual novel exploring Dissociative Identity Disorder (DID). Built with a custom Trelby script pipeline and a massive branching Fungus dialogue tree featuring 5 distinct endings.
Mechanical & Experimental Demos:
Crow's Quest — A constraint-driven rapid prototype featuring lighting, inventory mechanics, physics, and dialogue branching. https://indiejobbs.itch.io/crows-quest
Lava Tunnels Sokoban — A spatial puzzle design exercise constrained strictly to a CMYK palette, featuring 5 levels of escalating hazard mechanics.
Art Jam — A game jam experiment built around time manipulation and reversed directional movement to simulate Dรฉjร Vu.
The Cloud — An interactive narrative experiment exploring digital consciousness.
Today, those same design foundations drive my worldbuilding and fictional works. Take a look around, jump into a game, and hit the links above to see my site and other creative projects!